AI Insights · Timothy · October 2024
Top 5 Roguelike Games in Australia Q3 2024: Unified Platform Performance
Explore the performance trends of the top 5 roguelike games in Australia during Q3 2024, focusing on downloads, revenue, and active user metrics.
In the third quarter of 2024, the top roguelike games on the unified platform in Australia exhibited notable trends in downloads, revenue, and weekly active users, as observed by Sensor Tower.
RAID: Shadow Legends, published by Plarium Global Ltd, saw its weekly revenue peak at around $111K in early September, following a steady climb from July. Downloads fluctuated slightly, peaking at 2K in early August, while weekly active users remained relatively stable, starting at 8.9K and ending September with approximately 9.2K.
Legend of Mushroom from Joy Net Games experienced a revenue fluctuation throughout the quarter, reaching a high of about $56K in early July and mid-September. Downloads showed a declining trend, starting at 1.4K and dropping to under 1K by the end of September. Despite this, weekly active users remained strong, peaking at over 51K in late September.
Hero Wars: Alliance RPG, developed by Nexters Global LTD, had a notable revenue spike in the final week of September, reaching approximately $56K. Downloads saw a slight decline over the quarter, with numbers starting at 2.4K and ending at 2.3K. Weekly active users hovered around 13K throughout the period, showing little variation.
Diablo Immortal by Blizzard Entertainment, Inc. demonstrated a varied revenue trend, peaking at around $53K in late August. Downloads remained relatively low, with a gradual decrease, ending the quarter at just under 1K. Weekly active users saw a decline from 13.8K to about 10.3K by the end of September.
Lastly, Top Heroes from River Game HK Limited showed a significant revenue increase towards the end of the quarter, peaking at nearly $39K. Downloads surged in early August, reaching 3.3K, before tapering off. Weekly active users saw a peak in late August at 9.5K, maintaining a level of around 8K towards the quarter's end.
These insights from Sensor Tower provide a detailed view of how each game performed in terms of user engagement and monetization in the Australian market during Q3 2024. For more detailed analytics, visit Sensor Tower's platform.